3 * Copyright (c) 2007 - 2011, Blue Static <http://www.bluestatic.org>
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the
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10 * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * General Public License for more details.
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17 #import <CoreFoundation/CoreFoundation.h>
18 #import <Foundation/Foundation.h>
20 @
class NetworkConnection
;
22 // This class is used for the CFNetwork callbacks. It is a private class and
23 // the instance is owned by the NewtorkConnection instance. This class can be
24 // considered an extension of NetworkConnection.
25 class NetworkCallbackController
28 // This object should be constructed on the thread which the streams are
29 // to be scheduled on. It will hold a weak reference to the run loop on that
31 explicit NetworkCallbackController(NetworkConnection
* connection
);
33 // Creates a socket and schedules it on the current run loop.
34 void OpenConnection(NSUInteger port
);
36 // Closes down the read/write streams.
37 void CloseConnection();
39 // Checks whether the write stream is ready for writing.
40 BOOL
WriteStreamCanAcceptBytes();
42 // Writes the string to the write stream. This will block, so be sure to check
43 // if it can write before calling this. Returns YES if the string was
44 // successfully written.
45 BOOL
WriteString(NSString
* string
);
48 // These static methods forward an invocation to the instance methods. The
49 // last void pointer, named |self|, is the instance of this class.
50 static void SocketAcceptCallback(CFSocketRef socket
,
51 CFSocketCallBackType callbackType
,
55 static void ReadStreamCallback(CFReadStreamRef stream
,
56 CFStreamEventType eventType
,
58 static void WriteStreamCallback(CFWriteStreamRef stream
,
59 CFStreamEventType eventType
,
62 void OnSocketAccept(CFSocketRef socket
,
65 void OnReadStreamEvent(CFReadStreamRef stream
, CFStreamEventType eventType
);
66 void OnWriteStreamEvent(CFWriteStreamRef stream
, CFStreamEventType eventType
);
68 // Closes down the listening socket but keeps the streams alive. This can be
69 // called multiple times, even if the socket is NULL.
72 // Removes the read or write stream from the run loop, closes the stream,
73 // releases the reference.
74 void UnscheduleReadStream();
75 void UnscheduleWriteStream();
77 // Messages the NetworkConnection's delegate and takes ownership of |error|.
78 void ReportError(CFErrorRef error
);
80 // The socket that listens for incoming connections from the engine.
81 CFSocketRef listeningSocket_
; // Strong.
83 // The child socket from the |listeningSocket_| that is connected to the
84 // engine. The streams are attached to this socket.
85 CFSocketNativeHandle socketHandle_
;
87 // The read and write streams that are scheduled on the |runLoop_|. Both are
88 // weak and are owned by the run loop source.
89 CFReadStreamRef readStream_
;
90 CFWriteStreamRef writeStream_
;
92 NetworkConnection
* connection_
; // Weak, owns this.
93 CFRunLoopRef runLoop_
; // Weak.