/* * MacGDBp * Copyright (c) 2007 - 2011, Blue Static * * This program is free software; you can redistribute it and/or modify it under the terms of the GNU * General Public License as published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along with this program; if not, * write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #import #import "Breakpoint.h" #import "ProtocolClient.h" #import "StackFrame.h" @protocol DebuggerBackEndDelegate; @class DebuggerModel; @class VariableNode; // The DebuggerBackEnd is the communication layer between the application // and the back-end debugger. Clients issue debugger commands via this class, // which are sent in an asynchronous manner. Reads are also asynchronous and // the primary client of this class should set itself as the delegate. The // primary unit that this class deals with is the StackFrame; clients should // maintain a stack structure and the BackEnd will inform the delegate when // a new frame is created or the stack should be destroyed. @interface DebuggerBackEnd : NSObject // Human-readable status of the connection. @property(readonly, copy, nonatomic) NSString* status; // Whether the debugger should detach immediately after being contacted by the // backend. YES means all debugger connections will be dropped. @property(assign, nonatomic) BOOL autoAttach; // The model object to update in response to changes in the debugger. @property(assign, nonatomic) DebuggerModel* model; @property(assign, nonatomic) id delegate; // initializer - (id)initWithPort:(NSUInteger)aPort; // getter - (NSUInteger)port; - (BOOL)isConnected; // communication - (void)run; - (void)stepIn; - (void)stepOut; - (void)stepOver; - (void)stop; - (void)detach; // Breakpoint management. - (void)addBreakpoint:(Breakpoint*)bp; - (void)removeBreakpoint:(Breakpoint*)bp; // Evaluates a given string in the current execution context. - (void)evalScript:(NSString*)str callback:(void (^)(NSString*))callback; // Gets a property by name from the debugger engine. Properties must be // retrieved at a certain stack depth. - (void)getChildrenOfProperty:(VariableNode*)property atDepth:(NSInteger)depth callback:(void (^)(NSArray*))callback; // Takes a partially loaded stack frame and fetches the rest of the information. - (void)loadStackFrame:(StackFrame*)frame; @end // Delegate //////////////////////////////////////////////////////////////////// @protocol DebuggerBackEndDelegate // Passes up errors from SocketWrapper and any other errors generated by the // GDBpConnection. - (void)errorEncountered:(NSString*)error; // Called when the socket connects. Passed up from SocketWrapper. - (void)debuggerConnected; // Called when we disconnect. - (void)debuggerDisconnected; // Tells the debugger to destroy the current stack display. - (void)clobberStack; // Tells the debugger that a new stack frame is avaliable. - (void)newStackFrame:(StackFrame*)frame; // Tells the debugger that new source is available for the given frame. // TODO: rename to |-frameUpdated:|. - (void)sourceUpdated:(StackFrame*)frame; @end