Make DebuggerConnection work on a separate thread.
[macgdbp.git] / Source / DebuggerConnection.h
1 /*
2 * MacGDBp
3 * Copyright (c) 2007 - 2010, Blue Static <http://www.bluestatic.org>
4 *
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the
7 * License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
10 * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License along with this program; if not,
14 * write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
15 */
16
17 #import <Cocoa/Cocoa.h>
18
19 @protocol DebuggerConnectionDelegate;
20 @class LoggingController;
21
22 @interface DebuggerConnection : NSObject
23 {
24 // The port to connect on.
25 NSUInteger port_;
26
27 // If the connection to the debugger engine is currently active.
28 BOOL connected_;
29
30 // Reference to the message loop that the socket runs on. Weak.
31 NSRunLoop* runLoop_;
32
33 // The raw CFSocket on which the two streams are based. Strong.
34 CFSocketRef socket_;
35
36 // The read stream that is scheduled on the main run loop. Weak.
37 CFReadStreamRef readStream_;
38
39 // The write stream. Weak.
40 CFWriteStreamRef writeStream_;
41
42 // An ever-increasing integer that gives each transaction a unique ID for the
43 // debugging engine.
44 NSUInteger transactionID;
45
46 // The most recently received transaction ID.
47 NSUInteger lastReadTransaction_;
48
49 // The last transactionID written to the stream.
50 NSUInteger lastWrittenTransaction_;
51
52 // To prevent blocked writing, we enqueue all writes and then wait for the
53 // write stream to tell us it's ready. We store the pending commands in this
54 // array. We use this as a stack (FIFO), with index 0 being first.
55 NSMutableArray* queuedWrites_;
56
57 // We send queued writes in multiple places, sometimes off a run loop event.
58 // Because of this, we need to ensure that only one client is dequeing and
59 // sending at a time.
60 NSRecursiveLock* writeQueueLock_;
61
62 // Information about the current read loop. We append to |currentPacket_|
63 // until |currentPacketSize_| has reached |packetSize_|.
64 NSMutableString* currentPacket_;
65 int packetSize_;
66 int currentPacketIndex_;
67
68 // The delegate.
69 id <DebuggerConnectionDelegate> delegate_;
70 }
71
72 @property (readonly) NSUInteger port;
73 @property (readonly) BOOL connected;
74 @property (assign) id <DebuggerConnectionDelegate> delegate;
75
76 - (id)initWithPort:(NSUInteger)aPort;
77
78 - (void)connect;
79 - (void)close;
80 - (void)socketDidAccept;
81 - (void)socketDisconnected;
82 - (void)readStreamHasData;
83 - (void)send:(NSString*)command;
84 - (void)performSend:(NSString*)command;
85 - (void)errorEncountered:(NSString*)error;
86
87 - (void)handleResponse:(NSXMLDocument*)response;
88 - (void)handlePacket:(NSString*)packet;
89
90 - (NSNumber*)sendCommandWithFormat:(NSString*)format, ...;
91
92 - (void)sendQueuedWrites;
93
94 - (NSString*)escapedURIPath:(NSString*)path;
95 - (NSInteger)transactionIDFromResponse:(NSXMLDocument*)response;
96 - (NSInteger)transactionIDFromCommand:(NSString*)command;
97
98 @end
99
100 // Delegate ////////////////////////////////////////////////////////////////////
101
102 @protocol DebuggerConnectionDelegate <NSObject>
103
104 @optional
105
106 - (void)connectionDidAccept:(DebuggerConnection*)cx;
107 - (void)connectionDidCose:(DebuggerConnection*)cx;
108
109 - (void)handleInitialResponse:(NSXMLDocument*)response;
110
111 - (void)handleResponse:(NSXMLDocument*)response;
112
113 - (void)errorEncountered:(NSString*)error;
114
115 @end
116