Add a call to NSAssert() to stop us if we receive incomplete packets from SocketWrapper
[macgdbp.git] / Source / SocketWrapper.m
1 /*
2 * MacGDBp
3 * Copyright (c) 2007 - 2008, Blue Static <http://www.bluestatic.org>
4 *
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the
7 * License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
10 * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License along with this program; if not,
14 * write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
15 */
16
17 #import "SocketWrapper.h"
18 #include <sys/types.h>
19 #include <sys/socket.h>
20 #include <netinet/in.h>
21 #include <arpa/inet.h>
22 #include <unistd.h>
23
24 @interface SocketWrapper (Private)
25
26 - (void)error:(NSString *)msg;
27
28 @end
29
30 @implementation SocketWrapper
31
32 /**
33 * Initializes the socket wrapper with a host and port
34 */
35 - (id)initWithConnection:(DebuggerConnection *)cnx
36 {
37 if (self = [super init])
38 {
39 connection = [cnx retain];
40 port = [connection port];
41 }
42 return self;
43 }
44
45 /**
46 * Dealloc
47 */
48 - (void)dealloc
49 {
50 [connection release];
51 [hostname release];
52 [super dealloc];
53 }
54
55 /**
56 * Close our socket and clean up anything else
57 */
58 - (void)close
59 {
60 close(sock);
61 }
62
63 /**
64 * Returns the delegate
65 */
66 - (id)delegate
67 {
68 return delegate;
69 }
70
71 /**
72 * Sets the delegate but does *not* retain it
73 */
74 - (void)setDelegate:(id)aDelegate
75 {
76 delegate = aDelegate;
77 }
78
79 /**
80 * Returns the name of the host to whom we are currently connected.
81 */
82 - (NSString *)remoteHost
83 {
84 return hostname;
85 }
86
87 /**
88 * Connects to a socket on the port specified during init. This will dispatch another thread to do the
89 * actual waiting. Delegate notifications are posted along the way to let the client know what is going on.
90 */
91 - (void)connect
92 {
93 [NSThread detachNewThreadSelector:@selector(connect:) toTarget:self withObject:nil];
94 }
95
96 /**
97 * This does the actual dirty work (in a separate thread) of connecting to a socket
98 */
99 - (void)connect:(id)obj
100 {
101 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
102
103 // create an INET socket that we'll be listen()ing on
104 int socketOpen = socket(PF_INET, SOCK_STREAM, 0);
105
106 // create our address given the port
107 struct sockaddr_in address;
108 address.sin_family = AF_INET;
109 address.sin_port = htons(port);
110 address.sin_addr.s_addr = htonl(INADDR_ANY);
111 memset(address.sin_zero, '\0', sizeof(address.sin_zero));
112
113 // allow an already-opened socket to be reused
114 int yes = 1;
115 setsockopt(socketOpen, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
116
117 // bind the socket... and don't give up until we've tried for a while
118 int tries = 0;
119 while (bind(socketOpen, (struct sockaddr *)&address, sizeof(address)) < 0)
120 {
121 if (tries >= 5)
122 {
123 close(socketOpen);
124 [self error:@"Could not bind to socket"];
125 [pool release];
126 return;
127 }
128 NSLog(@"couldn't bind to the socket... trying again in 5");
129 sleep(5);
130 tries++;
131 }
132
133 // now we just have to keep our ears open
134 if (listen(socketOpen, 0) == -1)
135 {
136 [self error:@"Could not use bound socket for listening"];
137 }
138
139 // accept a connection
140 struct sockaddr_in remoteAddress;
141 socklen_t remoteAddressLen = sizeof(remoteAddress);
142 sock = accept(socketOpen, (struct sockaddr *)&remoteAddress, &remoteAddressLen);
143 if (sock < 0)
144 {
145 close(socketOpen);
146 [self error:@"Client failed to accept remote socket"];
147 [pool release];
148 return;
149 }
150
151 // we're done listening now that we have a connection
152 close(socketOpen);
153
154 struct sockaddr_in addr;
155 socklen_t addrLength;
156 if (getpeername(sock, (struct sockaddr *)&addr, &addrLength) < 0)
157 {
158 [self error:@"Could not get remote hostname."];
159 }
160 char *name = inet_ntoa(addr.sin_addr);
161 hostname = [[NSString alloc] initWithUTF8String:name];
162
163 [connection performSelectorOnMainThread:@selector(socketDidAccept:) withObject:nil waitUntilDone:NO];
164
165 [pool release];
166 }
167
168 /**
169 * Reads from the socket and returns the result as a NSString (because it's always going to be XML). Be aware
170 * that the underlying socket recv() call will *wait* for the server to send a message, so be sure that this
171 * is used either in a threaded environment so the interface does not hang, or when you *know* the server
172 * will return something (which we almost always do). Returns the data that was received from the socket.
173 */
174 - (NSString *)receive
175 {
176 // create a buffer
177 char buffer[1024];
178
179 // do our initial recv() call to get (hopefully) all the data and the lengh of the packet
180 int recvd = recv(sock, &buffer, sizeof(buffer), 0);
181
182 // take the received data and put it into an NSData
183 NSMutableString *str = [NSMutableString string];
184
185 // strip the length from the packet, and clear the null byte then add it to the NSData
186 char packetLength[8];
187 memset(packetLength, '\0', sizeof(packetLength));
188 int i = 0;
189 while (buffer[i] != '\0')
190 {
191 packetLength[i] = buffer[i];
192 i++;
193 }
194
195 // we also want the null byte, so move us up 1
196 i++;
197
198 // the total length of the full transmission
199 int length = atoi(packetLength);
200
201 // move the packet part of the received data into it's own char[]
202 char packet[sizeof(buffer)];
203 memset(packet, '\0', sizeof(packet));
204 memmove(packet, &buffer[i], recvd - i);
205
206 // convert bytes to NSString
207 [str appendString:[NSString stringWithCString:packet length:recvd - i]];
208
209 // check if we have a partial packet
210 if (length + i > sizeof(buffer))
211 {
212 while (recvd < length)
213 {
214 int latest = recv(sock, &buffer, sizeof(buffer), 0);
215 if (latest < 1)
216 {
217 [self error:@"Socket closed or could not be read"];
218 return nil;
219 }
220 [str appendString:[NSString stringWithCString:buffer length:latest]];
221 recvd += latest;
222 }
223 }
224
225 NSString *tmp = [str stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; // strip whitespace
226 tmp = [tmp substringToIndex:[tmp length] - 1]; // don't want the null byte
227
228 NSAssert([tmp UTF8String][[tmp length] - 1] == '>', @"-[SocketWrapper receive] buffer is incomplete");
229
230 return tmp;
231 }
232
233 /**
234 * Sends a given NSString over the socket. Returns YES on complete submission.
235 */
236 - (BOOL)send:(NSString *)data
237 {
238 data = [NSString stringWithFormat:@"%@\0", data];
239 int sent = send(sock, [data UTF8String], [data length], 0);
240 if (sent < 0)
241 {
242 [self error:@"Failed to write data to socket"];
243 return NO;
244 }
245 if (sent < [data length])
246 {
247 // TODO - do we really need to worry about partial sends with the lenght of our commands?
248 NSLog(@"FAIL: only partial packet was sent; sent %d bytes", sent);
249 return NO;
250 }
251
252 return YES;
253 }
254
255 /**
256 * Helper method that just calls -[DebuggerWindowController setError:] on the main thread
257 */
258 - (void)error:(NSString *)msg
259 {
260 [delegate performSelectorOnMainThread:@selector(errorEncountered:) withObject:msg waitUntilDone:NO];
261 }
262
263 @end