3 * Copyright (c) 2007 - 2009, Blue Static <http://www.bluestatic.org>
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the
7 * License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
10 * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * General Public License for more details.
13 * You should have received a copy of the GNU General Public License along with this program; if not,
14 * write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
17 #import "SocketWrapper.h"
18 #include <sys/types.h>
19 #include <sys/socket.h>
20 #include <netinet/in.h>
21 #include <arpa/inet.h>
24 @interface SocketWrapper ()
25 @property (copy
, readwrite
, getter
=remoteHost
) NSString
* hostname
;
27 - (void)error
:(NSString
*)msg
;
30 @implementation SocketWrapper
35 * Initializes the socket wrapper with a port
37 - (id)initWithPort
:(int)aPort
;
39 if (self = [super init
])
56 * Close our socket and clean up anything else
64 * Connects to a socket on the port specified during init. This will dispatch another thread to do the
65 * actual waiting. Delegate notifications are posted along the way to let the client know what is going on.
69 [NSThread detachNewThreadSelector
:@selector(connect
:) toTarget
:self withObject
:nil];
73 * This does the actual dirty work (in a separate thread) of connecting to a socket
75 - (void)connect
:(id)obj
77 NSAutoreleasePool
* pool
= [[NSAutoreleasePool alloc
] init
];
79 // create an INET socket that we'll be listen()ing on
80 int socketOpen
= socket(PF_INET
, SOCK_STREAM
, 0);
82 // create our address given the port
83 struct sockaddr_in address
;
84 address.sin_family
= AF_INET
;
85 address.sin_port
= htons(port
);
86 address.sin_addr.s_addr
= htonl(INADDR_ANY
);
87 memset(address.sin_zero
, '\0', sizeof(address.sin_zero
));
89 // allow an already-opened socket to be reused
91 setsockopt(socketOpen
, SOL_SOCKET
, SO_REUSEADDR
, &yes
, sizeof(int));
93 // bind the socket... and don't give up until we've tried for a while
95 while (bind(socketOpen
, (struct sockaddr
*)&address
, sizeof(address
)) < 0)
100 [self error
:@
"Could not bind to socket"];
104 NSLog(@
"couldn't bind to the socket... trying again in 5");
109 // now we just have to keep our ears open
110 if (listen(socketOpen
, 0) == -1)
112 [self error
:@
"Could not use bound socket for listening"];
115 // accept a connection
116 struct sockaddr_in remoteAddress
;
117 socklen_t remoteAddressLen
= sizeof(remoteAddress
);
118 sock
= accept(socketOpen
, (struct sockaddr
*)&remoteAddress
, &remoteAddressLen
);
122 [self error
:@
"Client failed to accept remote socket"];
127 // we're done listening now that we have a connection
130 struct sockaddr_in addr
;
131 socklen_t addrLength
;
132 if (getpeername(sock
, (struct sockaddr
*)&addr
, &addrLength
) < 0)
134 [self error
:@
"Could not get remote hostname."];
136 char* name
= inet_ntoa(addr.sin_addr
);
137 [self setHostname
:[NSString stringWithUTF8String
:name
]];
139 [delegate socketDidAccept
];
145 * Reads from the socket and returns the result as a NSString (because it's always going to be XML). Be aware
146 * that the underlying socket recv() call will *wait* for the server to send a message, so be sure that this
147 * is used either in a threaded environment so the interface does not hang, or when you *know* the server
148 * will return something (which we almost always do). Returns the data that was received from the socket.
152 // Read the first part of the response, the length of the packet.
153 char packetLength
[8];
154 memset(&packetLength
, 0x0, 8);
157 while (recv(sock
, &c
, 1, 0) == 1 && c
!= 0x0)
158 packetLength
[i
++] = c
;
159 int length
= atoi(packetLength
);
162 NSMutableString
* string
= [[NSMutableString alloc
] initWithCapacity
:length
];
164 // Create a buffer that we will move data from the network into.
167 // The total amount of data we have currently read.
170 // Loop until we have the entire packet.
171 while (received
< length
)
173 int size
= recv(sock
, &buffer
, sizeof(buffer
), 0);
176 [self error
:@
"Socket closed or could not be read"];
179 NSString
* temp
= [NSString stringWithUTF8String
:buffer
];
180 [string appendString
:temp
];
181 received
+= [temp length
];
184 return [string autorelease
];
188 * Sends a given NSString over the socket. Returns YES on complete submission.
190 - (BOOL)send
:(NSString
*)data
192 data
= [NSString stringWithFormat
:@
"%@\0", data
];
193 int sent
= send(sock
, [data UTF8String
], [data length
], 0);
196 [self error
:@
"Failed to write data to socket"];
199 if (sent
< [data length
])
201 // TODO - do we really need to worry about partial sends with the lenght of our commands?
202 NSLog(@
"FAIL: only partial packet was sent; sent %d bytes", sent
);
210 * Helper method that just calls |-errorEncountered:|
212 - (void)error
:(NSString
*)msg
214 [delegate errorEncountered
:msg
];