When calling -[SocketWrapper remoteHost], we don't want to continually query the...
[macgdbp.git] / Source / SocketWrapper.m
1 /*
2 * MacGDBp
3 * Copyright (c) 2007 - 2008, Blue Static <http://www.bluestatic.org>
4 *
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the
7 * License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
10 * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License along with this program; if not,
14 * write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
15 */
16
17 #import "SocketWrapper.h"
18 #include <sys/types.h>
19 #include <sys/socket.h>
20 #include <netinet/in.h>
21 #include <arpa/inet.h>
22 #include <unistd.h>
23
24 @interface SocketWrapper (Private)
25
26 - (void)error:(NSString *)msg;
27
28 @end
29
30 @implementation SocketWrapper
31
32 /**
33 * Initializes the socket wrapper with a host and port
34 */
35 - (id)initWithConnection:(DebuggerConnection *)cnx
36 {
37 if (self = [super init])
38 {
39 connection = cnx;
40 port = [connection port];
41 }
42 return self;
43 }
44
45 /**
46 * Close our socket and clean up anything else
47 */
48 - (void)close
49 {
50 close(sock);
51 }
52
53 /**
54 * Returns the delegate
55 */
56 - (id)delegate
57 {
58 return delegate;
59 }
60
61 /**
62 * Sets the delegate but does *not* retain it
63 */
64 - (void)setDelegate:(id)aDelegate
65 {
66 delegate = aDelegate;
67 }
68
69 /**
70 * Returns the name of the host to whom we are currently connected.
71 */
72 - (NSString *)remoteHost
73 {
74 return hostname;
75 }
76
77 /**
78 * Connects to a socket on the port specified during init. This will dispatch another thread to do the
79 * actual waiting. Delegate notifications are posted along the way to let the client know what is going on.
80 */
81 - (void)connect
82 {
83 [NSThread detachNewThreadSelector:@selector(connect:) toTarget:self withObject:nil];
84 }
85
86 /**
87 * This does the actual dirty work (in a separate thread) of connecting to a socket
88 */
89 - (void)connect:(id)obj
90 {
91 // create an INET socket that we'll be listen()ing on
92 int socketOpen = socket(PF_INET, SOCK_STREAM, 0);
93
94 // create our address given the port
95 struct sockaddr_in address;
96 address.sin_family = AF_INET;
97 address.sin_port = htons(port);
98 address.sin_addr.s_addr = htonl(INADDR_ANY);
99 memset(address.sin_zero, '\0', sizeof(address.sin_zero));
100
101 // allow an already-opened socket to be reused
102 int yes = 1;
103 setsockopt(socketOpen, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
104
105 // bind the socket... and don't give up until we've tried for a while
106 int tries = 0;
107 while (bind(socketOpen, (struct sockaddr *)&address, sizeof(address)) < 0)
108 {
109 if (tries >= 5)
110 {
111 close(socketOpen);
112 [self error:@"Could not bind to socket"];
113 return;
114 }
115 NSLog(@"couldn't bind to the socket... trying again in 5");
116 sleep(5);
117 tries++;
118 }
119
120 // now we just have to keep our ears open
121 if (listen(socketOpen, 0) == -1)
122 {
123 [self error:@"Could not use bound socket for listening"];
124 }
125
126 // accept a connection
127 struct sockaddr_in remoteAddress;
128 socklen_t remoteAddressLen = sizeof(remoteAddress);
129 sock = accept(socketOpen, (struct sockaddr *)&remoteAddress, &remoteAddressLen);
130 if (sock < 0)
131 {
132 close(socketOpen);
133 [self error:@"Client failed to accept remote socket"];
134 return;
135 }
136
137 // we're done listening now that we have a connection
138 close(socketOpen);
139
140 struct sockaddr_in addr;
141 socklen_t addrLength;
142 if (getpeername(sock, (struct sockaddr *)&addr, &addrLength) < 0)
143 {
144 [self error:@"Could not get remote hostname."];
145 }
146 char *name = inet_ntoa(addr.sin_addr);
147 hostname = [NSString stringWithUTF8String:name];
148
149 [connection performSelectorOnMainThread:@selector(socketDidAccept:) withObject:nil waitUntilDone:NO];
150 }
151
152 /**
153 * Reads from the socket and returns the result as a NSString (because it's always going to be XML). Be aware
154 * that the underlying socket recv() call will *wait* for the server to send a message, so be sure that this
155 * is used either in a threaded environment so the interface does not hang, or when you *know* the server
156 * will return something (which we almost always do). Returns the data that was received from the socket.
157 */
158 - (NSString *)receive
159 {
160 // create a buffer
161 char buffer[1024];
162
163 // do our initial recv() call to get (hopefully) all the data and the lengh of the packet
164 int recvd = recv(sock, &buffer, sizeof(buffer), 0);
165
166 // take the received data and put it into an NSData
167 NSMutableString *str = [NSMutableString string];
168
169 // strip the length from the packet, and clear the null byte then add it to the NSData
170 char packetLength[8];
171 memset(packetLength, '\0', sizeof(packetLength));
172 int i = 0;
173 while (buffer[i] != '\0')
174 {
175 packetLength[i] = buffer[i];
176 i++;
177 }
178
179 // we also want the null byte, so move us up 1
180 i++;
181
182 // the total length of the full transmission
183 int length = atoi(packetLength);
184
185 // move the packet part of the received data into it's own char[]
186 char packet[sizeof(buffer)];
187 memset(packet, '\0', sizeof(packet));
188 memmove(packet, &buffer[i], recvd - i);
189
190 // convert bytes to NSString
191 [str appendString:[[NSString alloc] initWithCString:packet length:recvd - i]];
192
193 // check if we have a partial packet
194 if (length + i > sizeof(buffer))
195 {
196 while (recvd < length)
197 {
198 int latest = recv(sock, &buffer, sizeof(buffer), 0);
199 if (latest < 1)
200 {
201 [self error:@"Socket closed or could not be read"];
202 return nil;
203 }
204 [str appendString:[[NSString alloc] initWithCString:buffer length:latest]];
205 recvd += latest;
206 }
207 }
208
209 NSString *tmp = [str stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; // strip whitespace
210 return [tmp substringToIndex:[tmp length] - 1]; // don't want the null byte
211 }
212
213 /**
214 * Sends a given NSString over the socket. Returns YES on complete submission.
215 */
216 - (BOOL)send:(NSString *)data
217 {
218 data = [NSString stringWithFormat:@"%@\0", data];
219 int sent = send(sock, [data UTF8String], [data length], 0);
220 if (sent < 0)
221 {
222 [self error:@"Failed to write data to socket"];
223 return NO;
224 }
225 if (sent < [data length])
226 {
227 // TODO - do we really need to worry about partial sends with the lenght of our commands?
228 NSLog(@"FAIL: only partial packet was sent; sent %d bytes", sent);
229 return NO;
230 }
231
232 return YES;
233 }
234
235 /**
236 * Helper method that just calls -[DebuggerWindowController setError:] on the main thread
237 */
238 - (void)error:(NSString *)msg
239 {
240 [delegate performSelectorOnMainThread:@selector(errorEncountered:) withObject:msg waitUntilDone:NO];
241 }
242
243 @end