Fix a few exceptions/warnings related to going no-gc
[macgdbp.git] / Source / SocketWrapper.m
1 /*
2 * MacGDBp
3 * Copyright (c) 2007 - 2008, Blue Static <http://www.bluestatic.org>
4 *
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the
7 * License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
10 * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License along with this program; if not,
14 * write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
15 */
16
17 #import "SocketWrapper.h"
18 #include <sys/types.h>
19 #include <sys/socket.h>
20 #include <netinet/in.h>
21 #include <arpa/inet.h>
22 #include <unistd.h>
23
24 @interface SocketWrapper (Private)
25
26 - (void)error:(NSString *)msg;
27
28 @end
29
30 @implementation SocketWrapper
31
32 /**
33 * Initializes the socket wrapper with a host and port
34 */
35 - (id)initWithConnection:(DebuggerConnection *)cnx
36 {
37 if (self = [super init])
38 {
39 connection = [cnx retain];
40 port = [connection port];
41 }
42 return self;
43 }
44
45 /**
46 * Dealloc
47 */
48 - (void)dealloc
49 {
50 [connection release];
51 [super dealloc];
52 }
53
54 /**
55 * Close our socket and clean up anything else
56 */
57 - (void)close
58 {
59 close(sock);
60 }
61
62 /**
63 * Returns the delegate
64 */
65 - (id)delegate
66 {
67 return delegate;
68 }
69
70 /**
71 * Sets the delegate but does *not* retain it
72 */
73 - (void)setDelegate:(id)aDelegate
74 {
75 delegate = aDelegate;
76 }
77
78 /**
79 * Returns the name of the host to whom we are currently connected.
80 */
81 - (NSString *)remoteHost
82 {
83 return hostname;
84 }
85
86 /**
87 * Connects to a socket on the port specified during init. This will dispatch another thread to do the
88 * actual waiting. Delegate notifications are posted along the way to let the client know what is going on.
89 */
90 - (void)connect
91 {
92 [NSThread detachNewThreadSelector:@selector(connect:) toTarget:self withObject:nil];
93 }
94
95 /**
96 * This does the actual dirty work (in a separate thread) of connecting to a socket
97 */
98 - (void)connect:(id)obj
99 {
100 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
101
102 // create an INET socket that we'll be listen()ing on
103 int socketOpen = socket(PF_INET, SOCK_STREAM, 0);
104
105 // create our address given the port
106 struct sockaddr_in address;
107 address.sin_family = AF_INET;
108 address.sin_port = htons(port);
109 address.sin_addr.s_addr = htonl(INADDR_ANY);
110 memset(address.sin_zero, '\0', sizeof(address.sin_zero));
111
112 // allow an already-opened socket to be reused
113 int yes = 1;
114 setsockopt(socketOpen, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
115
116 // bind the socket... and don't give up until we've tried for a while
117 int tries = 0;
118 while (bind(socketOpen, (struct sockaddr *)&address, sizeof(address)) < 0)
119 {
120 if (tries >= 5)
121 {
122 close(socketOpen);
123 [self error:@"Could not bind to socket"];
124 [pool release];
125 return;
126 }
127 NSLog(@"couldn't bind to the socket... trying again in 5");
128 sleep(5);
129 tries++;
130 }
131
132 // now we just have to keep our ears open
133 if (listen(socketOpen, 0) == -1)
134 {
135 [self error:@"Could not use bound socket for listening"];
136 }
137
138 // accept a connection
139 struct sockaddr_in remoteAddress;
140 socklen_t remoteAddressLen = sizeof(remoteAddress);
141 sock = accept(socketOpen, (struct sockaddr *)&remoteAddress, &remoteAddressLen);
142 if (sock < 0)
143 {
144 close(socketOpen);
145 [self error:@"Client failed to accept remote socket"];
146 [pool release];
147 return;
148 }
149
150 // we're done listening now that we have a connection
151 close(socketOpen);
152
153 struct sockaddr_in addr;
154 socklen_t addrLength;
155 if (getpeername(sock, (struct sockaddr *)&addr, &addrLength) < 0)
156 {
157 [self error:@"Could not get remote hostname."];
158 }
159 char *name = inet_ntoa(addr.sin_addr);
160 hostname = [NSString stringWithUTF8String:name];
161
162 [connection performSelectorOnMainThread:@selector(socketDidAccept:) withObject:nil waitUntilDone:NO];
163
164 [pool release];
165 }
166
167 /**
168 * Reads from the socket and returns the result as a NSString (because it's always going to be XML). Be aware
169 * that the underlying socket recv() call will *wait* for the server to send a message, so be sure that this
170 * is used either in a threaded environment so the interface does not hang, or when you *know* the server
171 * will return something (which we almost always do). Returns the data that was received from the socket.
172 */
173 - (NSString *)receive
174 {
175 // create a buffer
176 char buffer[1024];
177
178 // do our initial recv() call to get (hopefully) all the data and the lengh of the packet
179 int recvd = recv(sock, &buffer, sizeof(buffer), 0);
180
181 // take the received data and put it into an NSData
182 NSMutableString *str = [NSMutableString string];
183
184 // strip the length from the packet, and clear the null byte then add it to the NSData
185 char packetLength[8];
186 memset(packetLength, '\0', sizeof(packetLength));
187 int i = 0;
188 while (buffer[i] != '\0')
189 {
190 packetLength[i] = buffer[i];
191 i++;
192 }
193
194 // we also want the null byte, so move us up 1
195 i++;
196
197 // the total length of the full transmission
198 int length = atoi(packetLength);
199
200 // move the packet part of the received data into it's own char[]
201 char packet[sizeof(buffer)];
202 memset(packet, '\0', sizeof(packet));
203 memmove(packet, &buffer[i], recvd - i);
204
205 // convert bytes to NSString
206 [str appendString:[[NSString alloc] initWithCString:packet length:recvd - i]];
207
208 // check if we have a partial packet
209 if (length + i > sizeof(buffer))
210 {
211 while (recvd < length)
212 {
213 int latest = recv(sock, &buffer, sizeof(buffer), 0);
214 if (latest < 1)
215 {
216 [self error:@"Socket closed or could not be read"];
217 return nil;
218 }
219 [str appendString:[[NSString alloc] initWithCString:buffer length:latest]];
220 recvd += latest;
221 }
222 }
223
224 NSString *tmp = [str stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; // strip whitespace
225 return [tmp substringToIndex:[tmp length] - 1]; // don't want the null byte
226 }
227
228 /**
229 * Sends a given NSString over the socket. Returns YES on complete submission.
230 */
231 - (BOOL)send:(NSString *)data
232 {
233 data = [NSString stringWithFormat:@"%@\0", data];
234 int sent = send(sock, [data UTF8String], [data length], 0);
235 if (sent < 0)
236 {
237 [self error:@"Failed to write data to socket"];
238 return NO;
239 }
240 if (sent < [data length])
241 {
242 // TODO - do we really need to worry about partial sends with the lenght of our commands?
243 NSLog(@"FAIL: only partial packet was sent; sent %d bytes", sent);
244 return NO;
245 }
246
247 return YES;
248 }
249
250 /**
251 * Helper method that just calls -[DebuggerWindowController setError:] on the main thread
252 */
253 - (void)error:(NSString *)msg
254 {
255 [delegate performSelectorOnMainThread:@selector(errorEncountered:) withObject:msg waitUntilDone:NO];
256 }
257
258 @end