Any time we post a NsockError notifiation, we should also return out of the method...
[macgdbp.git] / Source / SocketWrapper.m
1 /*
2 * MacGDBp
3 * Copyright (c) 2002 - 2007, Blue Static <http://www.bluestatic.org>
4 *
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the
7 * License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
10 * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License along with this program; if not,
14 * write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
15 */
16
17 #import "SocketWrapper.h"
18 #include <sys/types.h>
19 #include <sys/socket.h>
20 #include <netinet/in.h>
21 #include <arpa/inet.h>
22 #include <unistd.h>
23
24 NSString *sockNotificationDebuggerConnection = @"DebuggerConnection";
25 NSString *sockNotificationReceiver = @"SEL-del-SocketWrapper_dataReceived";
26 NSString *NsockError = @"SocketWrapper_Error";
27 NSString *NsockDidAccept = @"SocketWrapper_DidAccept";
28 NSString *NsockDataReceived = @"SocketWrapper_DataReceived";
29 NSString *NsockDataSent = @"SocketWrapper_DataSent";
30
31 @implementation SocketWrapper
32
33 /**
34 * Initializes the socket wrapper with a host and port
35 */
36 - (id)initWithPort: (int)port
37 {
38 if (self = [super init])
39 {
40 _port = port;
41
42 // the delegate notifications work funky because of threads. we register ourselves as the
43 // observer and then pass up the messages that are actually from this object (as we can't only observe self due to threads)
44 // to our delegate, and not to all delegates
45 [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(_sendMessageToDelegate:) name: nil object: nil];
46 }
47 return self;
48 }
49
50 /**
51 * Close our socket and clean up anything else
52 */
53 - (void)dealloc
54 {
55 close(_socket);
56
57 [super dealloc];
58 }
59
60 /**
61 * Returns the delegate
62 */
63 - (id)delegate
64 {
65 return _delegate;
66 }
67
68 /**
69 * Sets the delegate but does *not* retain it
70 */
71 - (void)setDelegate: (id)delegate
72 {
73 _delegate = delegate;
74 }
75
76 /**
77 * This is the notification listener for all types of notifications. If the notifications are from a SocketWrapper
78 * class, it checks that the value of _delegate in the NSNotification's userInfo matches that of this object. If it does,
79 * then the notification was sent from the same object in another thread and it passes the message along to the object's
80 * delegate. Complicated enough?
81 */
82 - (void)_sendMessageToDelegate: (NSNotification *)notif
83 {
84 // this isn't us, so there's no point in continuing
85 if ([[notif userInfo] objectForKey: sockNotificationDebuggerConnection] != _delegate)
86 {
87 return;
88 }
89
90 NSString *name = [notif name];
91
92 if (name == NsockDidAccept)
93 {
94 [_delegate socketDidAccept];
95 }
96 else if (name == NsockDataReceived)
97 {
98 [_delegate dataReceived: [notif object] deliverTo: NSSelectorFromString([[notif userInfo] objectForKey: sockNotificationReceiver])];
99 }
100 else if (name == NsockDataSent)
101 {
102 [_delegate dataSent];
103 }
104 else if (name == NsockError)
105 {
106 [_delegate errorEncountered: [NSError errorWithDomain: [notif object] code: -1 userInfo: nil]];
107 }
108 }
109
110 /**
111 * Connects to a socket on the port specified during init. This will dispatch another thread to do the
112 * actual waiting. Delegate notifications are posted along the way to let the client know what is going on.
113 */
114 - (void)connect
115 {
116 [NSThread detachNewThreadSelector: @selector(_connect:) toTarget: self withObject: nil];
117 }
118
119 /**
120 * This does the actual dirty work (in a separate thread) of connecting to a socket
121 */
122 - (void)_connect: (id)obj
123 {
124 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
125
126 // create an INET socket that we'll be listen()ing on
127 int socketOpen = socket(PF_INET, SOCK_STREAM, 0);
128
129 // create our address given the port
130 struct sockaddr_in address;
131 address.sin_family = AF_INET;
132 address.sin_port = htons(_port);
133 address.sin_addr.s_addr = htonl(INADDR_ANY);
134 memset(address.sin_zero, '\0', sizeof(address.sin_zero));
135
136 // bind the socket... and don't give up until we've tried for a while
137 int tries = 0;
138 while (bind(socketOpen, (struct sockaddr *)&address, sizeof(address)) < 0)
139 {
140 if (tries >= 5)
141 {
142 close(socketOpen);
143 [self _postNotification: NsockError withObject: @"Could not bind to socket"];
144 return;
145 }
146 NSLog(@"couldn't bind to the socket... trying again in 5");
147 sleep(5);
148 tries++;
149 }
150
151 // now we just have to keep our ears open
152 if (listen(socketOpen, 0) == -1)
153 {
154 [self _postNotification: NsockError withObject: @"Could not use bound socket for listening"];
155 }
156
157 // accept a connection
158 struct sockaddr_in remoteAddress;
159 socklen_t remoteAddressLen = sizeof(remoteAddress);
160 _socket = accept(socketOpen, (struct sockaddr *)&remoteAddress, &remoteAddressLen);
161 if (_socket < 0)
162 {
163 close(socketOpen);
164 [self _postNotification: NsockError withObject: @"Client failed to accept remote socket"];
165 return;
166 }
167
168 // we're done listening now that we have a connection
169 close(socketOpen);
170
171 [self _postNotification: NsockDidAccept withObject: nil];
172
173 [pool release];
174 }
175
176 /**
177 * Reads from the socket and returns the result as a NSString (because it's always going to be XML). Be aware
178 * that the underlying socket recv() call will *wait* for the server to send a message, so be sure that this
179 * is used either in a threaded environment so the interface does not hang, or when you *know* the server
180 * will return something (which we almost always do).
181 *
182 * The paramater is an optional selector which the delegate method dataReceived:deliverTo: should forward to
183 */
184 - (void)receive: (SEL)selector
185 {
186 // create a buffer
187 char buffer[1024];
188
189 // do our initial recv() call to get (hopefully) all the data and the lengh of the packet
190 int recvd = recv(_socket, &buffer, sizeof(buffer), 0);
191
192 // take the received data and put it into an NSData
193 NSMutableData *data = [NSMutableData data];
194
195 // strip the length from the packet, and clear the null byte then add it to the NSData
196 char packetLength[8];
197 int i = 0;
198 while (buffer[i] != '\0')
199 {
200 packetLength[i] = buffer[i];
201 i++;
202 }
203
204 // we also want the null byte, so move us up 1
205 i++;
206
207 // the total length of the full transmission
208 int length = atoi(packetLength);
209
210 // move the packet part of the received data into it's own char[]
211 char packet[sizeof(buffer)];
212 memmove(packet, &buffer[i], recvd - i);
213
214 // convert bytes to NSData
215 [data appendBytes: packet length: recvd];
216
217 // check if we have a partial packet
218 if (length + i > sizeof(buffer))
219 {
220 while (recvd < length)
221 {
222 int latest = recv(_socket, &buffer, sizeof(buffer), 0);
223 if (latest < 1)
224 {
225 [self _postNotification: NsockError withObject: @"Socket closed or could not be read"];
226 return;
227 }
228 [data appendBytes: buffer length: latest];
229 recvd += latest;
230 }
231 }
232
233 // convert the NSData into a NSString
234 NSString *string = [[[NSString alloc] initWithData: data encoding: NSUTF8StringEncoding] autorelease];
235
236 [self _postNotification: NsockDataReceived
237 withObject: string
238 withDict: [NSMutableDictionary dictionaryWithObject: NSStringFromSelector(selector) forKey: sockNotificationReceiver]];
239 }
240
241 /**
242 * Sends a given NSString over the socket
243 */
244 - (void)send: (NSString *)data
245 {
246 data = [NSString stringWithFormat: @"%@\0", data];
247 int sent = send(_socket, [data UTF8String], [data length], 0);
248 if (sent < 0)
249 {
250 [self _postNotification: NsockError withObject: @"Failed to write data to socket"];
251 return;
252 }
253 if (sent < [data length])
254 {
255 // TODO - do we really need to worry about partial sends with the lenght of our commands?
256 NSLog(@"FAIL: only partial packet was sent; sent %d bytes", sent);
257 }
258
259 [self _postNotification: NsockDataSent withObject: nil];
260 }
261
262 /**
263 * Helper method to simply post a notification to the default notification center with a given name and object
264 */
265 - (void)_postNotification: (NSString *)name withObject: (id)obj
266 {
267 [self _postNotification: name withObject: obj withDict: [NSMutableDictionary dictionary]];
268 }
269
270 /**
271 * Another helper method to aid in the posting of notifications. This one should be used if you have additional
272 * things for the userInfo. This automatically adds the sockNotificationDebuggerConnection key.
273 */
274 - (void)_postNotification: (NSString *)name withObject: (id)obj withDict: (NSMutableDictionary *)dict
275 {
276 [dict setValue: _delegate forKey: sockNotificationDebuggerConnection];
277 [[NSNotificationCenter defaultCenter] postNotificationName: name object: obj userInfo: dict];
278 }
279
280 @end