* Source/SocketWrapper.m: Include <unistd.h> to remove some implicit function definit...
[macgdbp.git] / Source / SocketWrapper.m
1 /*
2 * MacGDBp
3 * Copyright (c) 2002 - 2007, Blue Static <http://www.bluestatic.org>
4 *
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the
7 * License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
10 * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License along with this program; if not,
14 * write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
15 */
16
17 #import "SocketWrapper.h"
18 #include <sys/types.h>
19 #include <sys/socket.h>
20 #include <netinet/in.h>
21 #include <arpa/inet.h>
22 #include <unistd.h>
23
24 @implementation SocketWrapper
25
26 /**
27 * Initializes the socket wrapper with a host and port
28 */
29 - (id)initWithPort: (int)port
30 {
31 if (self = [super init])
32 {
33 // create an INET socket that we'll be listen()ing on
34 int socketOpen = socket(PF_INET, SOCK_STREAM, 0);
35
36 // create our address given the port
37 struct sockaddr_in address;
38 address.sin_family = AF_INET;
39 address.sin_port = htons(port);
40 address.sin_addr.s_addr = htonl(INADDR_ANY);
41 memset(address.sin_zero, '\0', sizeof(address.sin_zero));
42
43 // bind the socket... and don't give up until we've tried for a while
44 int tries = 0;
45 while (bind(socketOpen, (struct sockaddr *)&address, sizeof(address)) < 0)
46 {
47 if (tries >= 5)
48 {
49 close(socketOpen);
50 NSLog(@"giving up now");
51 return nil;
52 }
53 NSLog(@"couldn't bind to the socket... trying again in 5");
54 sleep(5);
55 tries++;
56 }
57
58 // now we just have to keep our ears open
59 if (listen(socketOpen, 0) == -1)
60 {
61 NSLog(@"listen failed");
62 return nil;
63 }
64
65 // accept a connection
66 struct sockaddr_in remoteAddress;
67 socklen_t remoteAddressLen = sizeof(remoteAddress);
68 _socket = accept(socketOpen, (struct sockaddr *)&remoteAddress, &remoteAddressLen);
69 if (_socket < 0)
70 {
71 close(socketOpen);
72 NSLog(@"could not accept() the socket");
73 return nil;
74 }
75
76 // we're done listening now that we have a connection
77 close(socketOpen);
78 }
79 return self;
80 }
81
82 /**
83 * Close our socket and clean up anything else
84 */
85 - (void)dealloc
86 {
87 close(_socket);
88
89 [super dealloc];
90 }
91
92 /**
93 * Reads from the socket and returns the result as a NSString (because it's always going to be XML). Be aware
94 * that the underlying socket recv() call will *wait* for the server to send a message, so be sure that this
95 * is used either in a threaded environment so the interface does not hang, or when you *know* the server
96 * will return something (which we almost always do).
97 *
98 * Data string returned is autorelease'd
99 */
100 - (NSString *)receive
101 {
102 // create a buffer
103 char buffer[1024];
104
105 // do our initial recv() call to get (hopefully) all the data and the lengh of the packet
106 int recvd = recv(_socket, &buffer, sizeof(buffer), 0);
107
108 // the length of the packet
109 // packet is formatted in len<null>packet
110 int length = atoi(buffer);
111
112 // take the received data and put it into an NSData
113 NSMutableData *data = [NSMutableData data];
114
115 // strip the length from the packet, and clear the null byte then add it to the NSData
116 for (int i = sizeof(length) - 1; i >= 0; i--)
117 {
118 buffer[i] = ' ';
119 }
120 [data appendBytes: buffer length: recvd];
121
122 // check if we have a partial packet
123 if (length + sizeof(length) > sizeof(buffer))
124 {
125 while (recvd < length)
126 {
127 int latest = recv(_socket, &buffer, sizeof(buffer), 0);
128 if (latest < 1)
129 {
130 NSLog(@"socket closed or error");
131 }
132 [data appendBytes: buffer length: latest];
133 recvd += latest;
134 }
135 }
136
137 // convert the NSData into a NSString
138 return [[[NSString alloc] initWithData: data encoding: NSUTF8StringEncoding] autorelease];
139 }
140
141 /**
142 * Sends a given NSString over the socket
143 */
144 - (void)send: (NSString *)data
145 {
146 data = [NSString stringWithFormat: @"%@\0", data];
147 int sent = send(_socket, [data UTF8String], [data length], 0);
148 if (sent < 0)
149 {
150 NSLog(@"error in sending");
151 }
152 if (sent < [data length])
153 {
154 // TODO - do we really need to worry about partial sends with the lenght of our commands?
155 NSLog(@"FAIL: only partial packet was sent; sent %d bytes", sent);
156 }
157 }
158
159 @end