Creating a new model object to manage words to use for bindings
[scrabbalize.git] / Source / AppController.m
1 /*
2 * Scrabbalize
3 * Copyright (c) 2007, Blue Static <http://www.bluestatic.org>
4 *
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the
7 * License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
10 * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License along with this program; if not,
14 * write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
15 */
16
17 #import "AppController.h"
18 #import "Word.h"
19
20
21 @implementation AppController
22
23 /**
24 * Initializes the application and loads the dictionary archive
25 */
26 - (id)init
27 {
28 if (self = [super init])
29 {
30 NSString *path = [NSString stringWithFormat:@"%@/dictionary.ka", [[NSBundle mainBundle] resourcePath]];
31 dictionary = [NSKeyedUnarchiver unarchiveObjectWithFile:path];
32
33 wordlist = [NSMutableArray array];
34 }
35 return self;
36 }
37
38 /**
39 * Action that filters through all the words with the given tiles and then produces
40 * the list
41 */
42 - (IBAction)findWords:(id)sender
43 {
44 wordlist = [NSMutableArray array];
45
46 NSString *tileString = [tilesField stringValue];
47 int tileCount = [tileString length];
48
49 NSMutableArray *tiles = [NSMutableArray arrayWithCapacity:tileCount - 1];
50
51 for (int i = 0; i < tileCount; i++)
52 {
53 [tiles addObject:[tileString substringWithRange:NSMakeRange(i, 1)]];
54 }
55
56 NSCharacterSet *charset = [NSCharacterSet characterSetWithCharactersInString:tileString];
57 NSCharacterSet *charsetInverted = [charset invertedSet];
58
59 for (NSString *word in dictionary)
60 {
61 if ([word length] > tileCount)
62 {
63 continue;
64 }
65
66 if ([word rangeOfCharacterFromSet:charsetInverted].location == NSNotFound)
67 {
68 [wordlist addObject:[[Word alloc] initWithWord:word]];
69 }
70 }
71 }
72
73 @end